the programmable games console for iOS and Android

ABOUT PIKLE

Watch the Kickstarter launch video below! Click here to follow our progress.

SUPPORT US ON KICKSTARTER!

Pikle will be launching on Kickstarter soon with some exciting rewards. Check back soon!

PIKLE OVERVIEW

Pikle is an exciting new product for iOS and Android – a programmable virtual games console!

Customise the look and feel of your games console, create your own games and share your creations with the community.

With the built-in designer, you can make use of tons of built-in art assets to create your own console skin, or re-create a classic retro design. Make your console look the way you want!

Some examples of user-generated skins

Use the built-in code editor or Pikle Tool (desktop app for macOS and Windows) to create your own games using the Lua programming language. Make use of the extensive Asset Library – loads of built-in sounds and images you can use straight away; no need for any art skills! (Though built-in art tools are on the way!)

From inside Pikle you can go online and download games that others have shared, or upload your own creations! (A Pikle account will be required by some of these features)

RETRO COMIC SERIES

As part of our learning material, we’ll be making some fun comics aimed at learning small snippets of useful Pikle info.

PIKLE IN THE CLOUD

Try before you buy! Have a go with the live demo on the demo page.

DEVELOPMENT IN PROGRESS

  • Pikle Mobile – programmable games console for iOS and Android
  • Pikle Tool – advanced code editor and debugger (for macOS and Windows)
  • Asset Library – built-in art and sound assets so you can get going straight away!
  • Sharing – oneline service for sharing user creations
  • Learning library – sample code, tutorials and showcase demos
  • Online Manual – full user guide and API manual
  • Onboard Sound Editor
  • Onboard Graphics Editor
  • Pikle Tool Online – web based version of the code editor and debugger

SHOWCASE

Showcase demos will show the best of what Pikle can do and will feature extensive programming tutorials.

Tribute to a widely love classic Manic Miner, originally released back in 1983. Written by Matthew Smith and published by Bug Byte Software Ltd in the UK.

Learn how to display and animate 2D sprites and build a simple tile-based level.

Based on the PC classic Wolfenstein. While not the first ever first-person shooter, it certainly paved the way for what has become a major genre on modern games consoles.

Follow the tutorial to learn how to re-create a block-based 3D level and combine 2D and 3D elements.

An Amiga classic! My first experience of 3D graphics when I was a kid.

We show you how you can generate a custom 3D track based on a model made in Blender.

There’s also some vehicle physics to get you driving around the track

This one might feel familiar if you’re old enough! This is the classic arcade Star Wars – with some extra Pikle!

Learn how to re-create the trench from the Death Star and how to get players and enemies to follow a spline path.