Help Piklebird get as far as he can past random tree obstacles!

Learning to code with Pikle

WELCOME

This is the main text of the tutorial. Occasionally we will use ‘call out’ boxes to highlight extra useful info.

‘CALL OUT’ BOX

Help Piklebird get as far as he can by jumping through randomly space tree obstacles! Can you beat our high score?

GET STARTED

Before we start, why not have a look at Piklebird running in Pikle? You’ll see the end result of the following tutorial.

CODE LISTING

-- This is a comment. It doesn't do anything
-- other than let the reader know what the
-- code is doing

-- this function is called once; at the start
function init()
end

-- this function is called multiple times per second.
-- this is where you update your gameplay, actors and
-- objects
function update()
end

In this column we’ll show some useful images and screenshots from the game.

TITLE SCREEN

When you run Piklebird, the first thing you’ll see is the title screen.